Professional Me

Hélène Lupa

Software Skills

  • Adobe Photoshop and Premiere Pro proficiency, and strong familiarity with After Effects and Acrobat
  • C# proficiency and basic familiarity with C++, Python, GitHub, and HTML
  • Twine, Ink, and Yarnspinner proficiency
  • Unity proficiency, and strong familiarity with Unreal Engine 4 & Maya
  • Microsoft Office Suite, Figma, Miro, Trello, and Backlog
  • Familiarity with software testing and defect tracking

Work History

  • Graduate Assistant, American University (2021-2023)
  • Graduate Fellow, American University Institute for IDEAS (2022)
  • Film Licensing Intern, Mailchimp Presents (2019)
  • Database & Production Assistant, Chicago Dance History Project (2017-2019)
  • Information Processing Assistant, Center for Research Libraries (2016-2019)
  • Quality Assurance Intern, Quantum Signal LLC (Summer 2015)

Education

  • MFA in Game Design & Interactivity, American University (2021-2023)
  • Animation & Digital Art Program, Washtenaw Community College (2019-2021)
  • AB in Cinema & Media Studies, University of Chicago (2015-2019, with honors)

Scholarly Work

“Genre as a Lens – Practices for Holistic Genre Analysis of Narrative Games,” Narrascope. Strong Museum of Play, Rochester NY, June 2024.

“The Ludic Poetics of the Bargain Bin – Hard Target 2 as Exemplary Video Game Film,” Pop Culture Association National Conference. Chicago Downtown Marriott Hotel, Chicago IL, March 2024.

“Introduction to Game Design With Twine,” Anacostia Youth Media Festival. Multiple venues, Washington DC, March & May 2023.

Bachelor’s Thesis: Respec the Spectrum: A Speculation on Spectation of Autism (On TV)

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