These days game design is my primary artistic focus. My work seeks to energize player interest by playfully questioning the norms of gaming culture and practice.
Around The Archipelago
The Accession of Site 379
A Twine game about a scholar trying to identify mysterious ancient objects through sensory exploration which explores the defamiliarization effect of text games. Made for the class “Writing for Interactivity”. Play it here.
Courage of the Kobolds
A two-player “dungeon defender vs dungeon delver” board game in which a heroic group of monsters attempt to safeguard their underground home from a team of rapacious adventurers. Collaboratively made for the class “Independent Study: Tabletop Design”. I served as associate designer and artistic lead on the project. Play it here.
Call of Justice: Modern Lawfare
A Twine game satirizing Call of Duty: Modern Warfare (2019), Call of Justice: Modern Lawfare depicts the experiences of an investigator trying to make sense of the aftermath of Call of Duty. Made for the class “Games, History, & Society”. Play it here.
Haunted
Haunted is a moody visual novel about a girl obsessed with the strange visions she sees within the neighborhood haunted house. An experiment in combining human-authored text with computer-generated imagery, Haunted was made for the class “Writing for Interactivity”. I served as narrative director and lead writer on the project. Download the game here and read a sample of the Yarnspinner code here.